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Satisfactory Update 4

The manufactory creation sim genre was one I didn't know I needed untilSatisfactorycame out dorsum in 2022. With Satisfactory Update four finally hither, it's fourth dimension to choice up a planner and get to work.

Coffee Stain Studios sure knows how to keep bringing players back for more. Betwixt games like Viking survival simulatorValheimand factory product/direction simulatorSatisfactory they certainly understand what information technology takes to continue a actor base of operations.

Satisfactory Update 4 is finally hither later over a year of waiting following Update 3. There'southward some big stuff in the patch, so here'south everything y'all need to know about Satisfactory Update four.

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SatisfactoryUpdate four

Hither is the full list of patch notes forSatisfactory Update 4 from the game's official sub-Reddit:

Aerial Resource TRANSPORT

  • Drone & Drone Port
  • Let Drones fly your resource beyond the map in Tiers 7&8. They are almost constructive over longer distances.

LIGHTS

  • Ceiling Light, Alluvion Light Belfry, Wall Flood Light & Street Light
  • These 4 buildables will allow you to finally illuminate those dark factory floors
  • Lights Command Panel
  • This console tin control the settings of all lights connected to it

EQUIPMENT

  • Hover Pack
  • This new equipment allows you to fly through your factory wherever you take a operation ability grid
  • Zipline
  • Information technology allows you to attach to Ability Lines and cipher upwards and down them as much as y'all want

BUILDINGS

  • Blender
  • The next level of fluid related production allowing you to combine up to 2 fluid and 2 solid resources
  • Particle Accelerator
  • A high-end product edifice with an intense power bleed that fluctuates over the course of each production cycle
  • Resource Well Pressuriser & Extractor
  • In combination these 2 buildings can harvest vast amounts of fluid resources from the new Resource Wells
  • Ability Storage
  • Can store backlog power and distribute information technology dorsum into the grid when needed
  • Power Switch
  • These can be named and pause their power circuit connexion via the flip of a switch

RESOURCES

  • Nitrogen Gas
  • The first gas to exist added to Satisfactory. Information technology functions like other fluids except that information technology doesn't crave Pumps to be moved through the Pipes
  • Resource Wells
  • This new resource spot can be tapped with the Pressurizer. They tin currently give access to Nitrogen Gas, Oil and Water depending on the Resources Well
  • New Parts – 17 new parts & resources take been added:
  • Aluminium Casing, Empty Fluid Tank, Cooling System, Fused Modular Frame, Not-Fissile Uranium, Plutonium Pellet, Encased Plutonium Cell, Plutonium Fuel Rod, Nuclear Plutonium Waste, Copper Dust, Pressure level Conversion Cube, Nitrogen Gas, Nitric Acid, Packaged Nitrogen Gas, Packaged Alumina Solution, Packaged Sulfuric Acid & Packaged Nitric Acid
  • New Alternate Recipes
  • 17 alternate recipes added for the new parts and several alternate recipes added for parts already in the game
  • New Project Parts
  • A total of four new parts for the next phase of Projection Assembly:
  • Associates Manager System, Magnetic Field Generator, Thermal Propulsion Rocket & Nuclear Pasta

CHANGES

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BALANCING

  • Rebalanced all product lines containing Bauxite/Aluminium
  • This includes alternative recipes
  • Rebalanced Nuclear production lines
  • This includes alternative recipes
  • Removed Uranium Pellets every bit part of this rework
  • All conveyor fed Generators now e'er produce at full chapters instead of regulating their power output to factory consumption
  • Geothermal Generators now produce a fluctuating corporeality of power
  • Geysers now take purities which affect the minimum and maximum amount of power a Geothermal Generator tin can produce
  • Upped stack sizes for several ordinarily used items
  • Rebalanced progression of inventory slot increases
  • Decreased Fuel burn charge per unit in Fuel Generator from 15 per minute to 12 per minute
  • Added several new Crash Sites then there are enough Hard Drives for additional alternate recipes

PROGRESSION

  • Inverse the Tier seven progression to work with the new Tier eight content (this has no effect on already unlocked content)
  • Added a global MAM research completion audio

OPTIMISATION

  • Optimised and replaced lots of particle systems and VFX #praisesimon
  • Implemented a new Conveyor Detail Renderer (Experimental)
  • We are testing this new system to reduce the cost of having many conveyors items moving. It is still work in progress but can already take positive effects depending on your organization. We are standing to work on this while Update 4 is on Experimental.
  • Implemented a Pooling System for building components
  • This system is intended to reduce objects in the game
  • Implemented new impostors for factory buildings
  • Optimized Power Lines
  • Tweaked LOD timings and reduced number of elements on LODs
  • Added some optimisations of the Train functionality

QUALITY OF LIFE

  • Implemented proper snapping functionality for H2o Extractors
  • Added power to re-create and paste settings in buildings (such every bit selected recipes, overclocking, etc.)
  • Added a quick switch radial card in the Build Way that can be accessed past pressing "Eastward" to switch between similar buildings like dissimilar Power Poles
  • Added a directional pointer to the Hyper Tube Entrance hologram
  • Quick search (opened with N) at present closes when striking Enter with an empty search field

NETWORKING

  • Added compression of hidden map information when sending information technology to clients
  • Made sliding more stable to use for clients
  • Implemented an comeback for inclement player movement in multiplayer
  • Testing a possible improvement for choppy vehicle move in multiplayer

UI

  • Updated the style and info of all product UIs
  • Updated multi-output product UIs to better display the recipe information
  • Added maximum consumption and Power Storage information to the Power Graph
  • Updated the Power Graph to prove the last infinitesimal of power history
  • Changed respawning to Right Mouse Button
  • Overhauled the attention ping (Alt + Left Mouse Push) then it indicates when it is off screen and shows distance to ping when it is centred on screen
  • Made several additions to the AWESOME Shop UI: Favorites, product page, related schematics, epitome gallery, descriptions and a search bar that can be activated past pressing Space Bar like in the Build Carte
  • The Awesome store now displays the cost to build the specified buildings in the schematic that you desire to buy
  • Moved the warning errors in the Pipeline Pump UI to the center
  • The recipe scroll box in the build menu at present properly covers the whole area
  • Added scrolling support with arrow keys in the chat window
  • Correct click carte du jour on inventory slots and buildings in the Build Menu has selection to open the appropriate Codex page
  • Re-shot Liquid Biofuel icon to look less like Oil
  • Added option for Loftier dissimilarity build/dismantle mode – places a semi-opaque properties backside text
  • Added option for modest/large slots in build/dismantle mode
  • Production UI now has a search bar to observe specific recipes
  • Overclocking no longer rounds to nearest whole percent
  • Overclocking at present supports math formulas when entering a number (similar to the Quick Search)
  • Tooltips on inventory slots at present display which Edifice the role/recipe is produced in

FACTORY

  • Tweaked sounds on all vehicles
  • Improved sounds for unlike production cycles on Constructor, Manufacturer
  • Updated factory building leg texture and mesh
  • Added specific factory edifice legs for the Space Lift

WORLD

  • Polished Dune Desert Maze layout (south west corner of the Dune Desert)
  • Implemented several new ambient VFX and an automatic proximity-based organisation to spawn them
  • Added support for area specific music with a few new music tracks
  • Tweaked and added some caves in the Dune Desert
  • Polished a big listing of environment assets

WILDLIFE

  • Added some additional blitheness, VFX and sound feedback to the Cadger Doggo

EQUIPMENT

  • Improved first person and 3rd person Parachute animations, VFX and sounds
  • Polished the Object Scanner mesh
  • Polished Chainsaw animations and sounds
  • Overhauled the Colour Gun visuals and sounds

PLAYER Graphic symbol

  • Tweaked landing and footstep sounds
  • Reworked swimming and h2o impact sounds

SETTINGS

  • Overhauled options carte du jour functionality
  • Added a menu volume slider for UI sounds
  • Added some Build & Dismantle Mode contrast options
  • Added an choice to toggle small or large slots in Build & Dismantle Mode

BUG FIXES

  • Stock-still Miner Mk.1 audio kickoff-upwards/finish bug
  • Fixed client players ever having full fuel on equipping a Jetpack
  • Stock-still a audio problems that occurred when dying under h2o
  • Stock-still a sound bug that occurred when triggering water effects with vehicles
  • Railroad train track switch positions at present update correctly for 3 or more outgoing tracks
  • Fixed several localisation bugs (with around 3000 words translated by the customs as a upshot
  • Buildings at present show power consumption in MW in the Build Bill of fare
  • Clients driving Trains should no longer get the "No Power" message while having power
  • Fixed Miners Mk.i&2 sometimes not shutting down properly
  • Fixed bugs that resulted in extreme velocity when sliding nether certain weather

KNOWN ISSUES

  • Some conveyor belt items look odd due to the new Conveyor Subsystem, this will be fixed presently
  • Conveyor Lifts items don't show up correctly in some situations
  • Conveyor chugalug items tin can visually disappear in some situations
  • First initialisation of new conveyor items tin can affect performance for a few frames
  • Freight cars have a collision where the container should be fifty-fifty if at that place is no container at that place
  • The game may crash if information technology is Fullscreen and loses focus while the globe is loading. A workaround is to alter from Fullscreen to Windowed Fullscreen in the Video Options

What'south next forSatisfactory?

I think it'due south rubber to say that Update 4 is going to satisfy players for the time being. Information technology'southhugeand there's plenty in there to keep u.s.a. busy for quite a while. Despite that, players are always wanting more. Update four has been highly anticipated ever since Update 3, so you can expect people wanting Update 5 soon.

That said, as mentioned above, information technology'southward been over a year between Update iii and 4 and so nosotros aren't going to see v for quite some time.

Have something to tell us nigh this commodity?

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Peter Hunt Szpytek

Peter is from Chicago. He'south played more JRPG's than he can count despite beingness not totally slap-up at them and you can usually find him on the weekends dropping hot in Apex Legends. When not holding a controller, he'south at the gym trying to make it shape for his adjacent cosplay.

Read more of Peter's articles

Source: https://www.dualshockers.com/satisfactory-update-4/

Posted by: michelthres1987.blogspot.com

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